![]() If you think somewhere between the creeping fidelity of Atomic's Close Combat games and the relaxed historicity of Fireglow's Sudden Strike series, you're not far from the mark. ![]() While it was sort-of-kind-of based around actual World War II battles, the crux of what it did well and with at least a sniff of innovation were the unit-to-unit combat mechanics, which grafted esoteric turn-based concepts more or less successfully onto a traditional battalion-scale real-time system. The original Blitzkrieg was a fast-paced ground combat game that combined some light historical dressing with accurately represented artillery, tanks, trucks, and infantry units. Nival Interactive's Blitzkrieg 2 aims to change at least some of that by marrying the vocabulary and tactical rudiments of yesteryear's austere turn-based World War 2 bean counters with the relentless, frenetic pacing of a real-time strategy click-a-thon.
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